v0.0.1 is now done.
Cleaned up file naming/organization, optimized some things like using preallocated indexed slices instead of appends, etc.
This commit is contained in:
138
collection_funcs.go
Normal file
138
collection_funcs.go
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@@ -0,0 +1,138 @@
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package libsecret
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import (
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`github.com/godbus/dbus`
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)
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// NewCollection returns a pointer to a new Collection based on a Dbus connection and a Dbus path.
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func NewCollection(conn *dbus.Conn, path dbus.ObjectPath) (coll *Collection) {
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coll = &Collection{
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Conn: conn,
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Dbus: conn.Object(DBusServiceName, path),
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}
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return
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}
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// Path returns the dbus.ObjectPath of the Collection.
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func (c Collection) Path() (coll dbus.ObjectPath) {
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// Remove this method in V1. It's bloat since we now have an exported Dbus.
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coll = c.Dbus.Path()
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return
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}
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// Items returns a slice of Item items in the Collection.
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func (c *Collection) Items() (items []Item, err error) {
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var variant dbus.Variant
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var paths []dbus.ObjectPath
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if variant, err = c.Dbus.GetProperty("org.freedesktop.Secret.Collection.Items"); err != nil {
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return
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}
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paths = variant.Value().([]dbus.ObjectPath)
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items = make([]Item, len(paths))
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for idx, path := range paths {
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items[idx] = *NewItem(c.Conn, path)
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}
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return
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}
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// Delete removes a Collection.
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func (c *Collection) Delete() (err error) {
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var promptPath dbus.ObjectPath
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var prompt *Prompt
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if err = c.Dbus.Call("org.freedesktop.Secret.Collection.Delete", 0).Store(&promptPath); err != nil {
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return
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}
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if isPrompt(promptPath) {
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prompt = NewPrompt(c.Conn, promptPath)
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if _, err = prompt.Prompt(); err != nil {
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return
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}
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}
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return
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}
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// SearchItems searches a Collection for a matching profile string.
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func (c *Collection) SearchItems(profile string) (items []Item, err error) {
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var paths []dbus.ObjectPath
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var attrs map[string]string = make(map[string]string, 0)
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attrs["profile"] = profile
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if err = c.Dbus.Call("org.freedesktop.Secret.Collection.SearchItems", 0, attrs).Store(&paths); err != nil {
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return
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}
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items = make([]Item, len(paths))
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for idx, path := range paths {
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items[idx] = *NewItem(c.Conn, path)
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}
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return
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}
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// CreateItem returns a pointer to an Item based on a label, a Secret, and whether any existing secret should be replaced or not.
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func (c *Collection) CreateItem(label string, secret *Secret, replace bool) (item *Item, err error) {
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var prompt *Prompt
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var path dbus.ObjectPath
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var promptPath dbus.ObjectPath
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var variant *dbus.Variant
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var props map[string]dbus.Variant = make(map[string]dbus.Variant)
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var attrs map[string]string = make(map[string]string)
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attrs["profile"] = label
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props["org.freedesktop.Secret.Item.Label"] = dbus.MakeVariant(label)
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props["org.freedesktop.Secret.Item.Attributes"] = dbus.MakeVariant(attrs)
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if err = c.Dbus.Call(
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"org.freedesktop.Secret.Collection.CreateItem", 0, props, secret, replace,
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).Store(&path, &promptPath); err != nil {
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return
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}
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if isPrompt(promptPath) {
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prompt = NewPrompt(c.Conn, promptPath)
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if variant, err = prompt.Prompt(); err != nil {
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return
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}
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path = variant.Value().(dbus.ObjectPath)
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}
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item = NewItem(c.Conn, path)
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return
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}
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// Locked indicates that a Collection is locked (true) or unlocked (false).
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func (c *Collection) Locked() (isLocked bool, err error) {
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var variant dbus.Variant
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if variant, err = c.Dbus.GetProperty("org.freedesktop.Secret.Collection.Locked"); err != nil {
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isLocked = true
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return
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}
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isLocked = variant.Value().(bool)
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return
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}
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