go_goutils/remap/funcs_remap.go
brent saner 07951f1f03
v1.9.4
FIXED:
* remap.ReMap.MapString() was not properly correllating groups. It is
  now.
2025-08-17 00:45:24 -04:00

489 lines
13 KiB
Go

package remap
/*
Map returns a map[string][]<match bytes> for regexes with named capture groups matched in bytes b.
Note that this supports non-unique group names; [regexp.Regexp] allows for patterns with multiple groups
using the same group name (though your IDE might complain; I know GoLand does).
Each match for each group is in a slice keyed under that group name, with that slice
ordered by the indexing done by the regex match itself.
In summary, the parameters are as follows:
# inclNoMatch
If true, then attempt to return a non-nil matches (as long as b isn't nil).
Group keys will be populated and explicitly defined as nil.
For example, if a pattern
^(?P<g1>foo)(?P<g1>bar)(?P<g2>baz)$
is provided but b does not match then matches will be:
map[string][][]byte{
"g1": nil,
"g2": nil,
}
# inclNoMatchStrict
If true (and inclNoMatch is true), instead of a single nil the group's values will be
a slice of nil values explicitly matching the number of times the group name is specified
in the pattern.
For example, if a pattern:
^(?P<g1>foo)(?P<g1>bar)(?P<g2>baz)$
is provided but b does not match then matches will be:
map[string][][]byte{
"g1": [][]byte{
nil,
nil,
},
"g2": [][]byte{
nil,
},
}
# mustMatch
If true, matches will be nil if the entirety of b does not match the pattern (and thus
no capture groups matched) (overrides inclNoMatch) -- explicitly:
matches == nil
Otherwise if false (and assuming inclNoMatch is false), matches will be:
map[string][][]byte{}{}
# Condition Tree
In detail, matches and/or its values may be nil or empty under the following condition tree:
IF b is nil:
THEN matches will always be nil
ELSE:
IF all of b does not match pattern
IF mustMuch is true
THEN matches == nil
ELSE
THEN matches == map[string][][]byte{} (non-nil but empty)
ELSE IF pattern has no named capture groups
IF inclNoMatch is true
THEN matches == map[string][][]byte{} (non-nil but empty)
ELSE
THEN matches == nil
ELSE
IF there are no named group matches
IF inclNoMatch is true
THEN matches is non-nil; matches[<group name>, ...] is/are defined but nil (_, ok = matches[<group name>]; ok == true)
ELSE
THEN matches == nil
ELSE
IF <group name> does not have a match
IF inclNoMatch is true
IF inclNoMatchStrict is true
THEN matches[<group name>] is defined and non-nil, but populated with placeholder nils
(matches[<group name>] == [][]byte{nil[, nil...]})
ELSE
THEN matches[<group name>] is guaranteed defined but may be nil (_, ok = matches[<group name>]; ok == true)
ELSE
THEN matches[<group name>] is not defined (_, ok = matches[<group name>]; ok == false)
ELSE
matches[<group name>] == []{<match>[, <match>...]}
*/
func (r *ReMap) Map(b []byte, inclNoMatch, inclNoMatchStrict, mustMatch bool) (matches map[string][][]byte) {
var ok bool
var mIdx int
var match []byte
var grpNm string
var names []string
var matchBytes [][]byte
var tmpMap map[string][][]byte = make(map[string][][]byte)
if b == nil {
return
}
names = r.Regexp.SubexpNames()
matchBytes = r.Regexp.FindSubmatch(b)
if matchBytes == nil {
// b does not match pattern
if !mustMatch {
matches = make(map[string][][]byte)
}
return
}
if names == nil || len(names) == 0 || len(names) == 1 {
/*
no named capture groups;
technically only the last condition would be the case.
*/
if inclNoMatch {
matches = make(map[string][][]byte)
}
return
}
names = names[1:]
if len(matchBytes) == 0 || len(matchBytes) == 1 {
/*
no submatches whatsoever.
*Technically* I don't think this condition can actually be reached.
This is more of a safe-return before we re-slice.
*/
matches = make(map[string][][]byte)
if inclNoMatch {
if len(names) >= 1 {
for _, grpNm = range names {
matches[grpNm] = nil
}
}
}
return
}
matchBytes = matchBytes[1:]
for mIdx, match = range matchBytes {
grpNm = names[mIdx]
/*
Thankfully, it's actually a build error if a pattern specifies a named
capture group with an empty name.
So we don't need to worry about accounting for that,
and can just skip over grpNm == "" (which is an *unnamed* capture group).
*/
if grpNm == "" {
continue
}
if match == nil {
// group did not match
if !inclNoMatch {
continue
}
if _, ok = tmpMap[grpNm]; !ok {
if !inclNoMatchStrict {
tmpMap[grpNm] = nil
} else {
tmpMap[grpNm] = [][]byte{nil}
}
} else {
if inclNoMatchStrict {
tmpMap[grpNm] = append(tmpMap[grpNm], nil)
}
}
continue
}
if _, ok = tmpMap[grpNm]; !ok {
tmpMap[grpNm] = make([][]byte, 0)
}
tmpMap[grpNm] = append(tmpMap[grpNm], match)
}
// This *technically* should be completely handled above.
if inclNoMatch {
for _, grpNm = range names {
if _, ok = tmpMap[grpNm]; !ok {
tmpMap[grpNm] = nil
}
}
}
if len(tmpMap) > 0 {
matches = tmpMap
}
return
}
/*
MapString is exactly like ReMap.Map(), but operates on (and returns) strings instead.
(matches will always be nil if s == “.)
A small deviation, though; empty strings instead of nils (because duh) will occupy slice placeholders (if `inclNoMatchStrict` is specified).
This unfortunately *does not provide any indication* if an empty string positively matched the pattern (a "hit") or if it was simply
not matched at all (a "miss"). If you need definitive determination between the two conditions, it is instead recommended to either
*not* use inclNoMatchStrict or to use ReMap.Map() instead and convert any non-nil values to strings after.
Particularly:
# inclNoMatch
If true, then attempt to return a non-nil matches (as long as s isn't empty).
Group keys will be populated and explicitly defined as nil.
For example, if a pattern
^(?P<g1>foo)(?P<g1>bar)(?P<g2>baz)$
is provided but s does not match then matches will be:
map[string][]string{
"g1": nil,
"g2": nil,
}
# inclNoMatchStrict
If true (and inclNoMatch is true), instead of a single nil the group's values will be
a slice of eempty string values explicitly matching the number of times the group name is specified
in the pattern.
For example, if a pattern:
^(?P<g1>foo)(?P<g1>bar)(?P<g2>baz)$
is provided but s does not match then matches will be:
map[string][]string{
"g1": []string{
"",
"",
},
"g2": []string{
"",
},
}
# mustMatch
If true, matches will be nil if the entirety of s does not match the pattern (and thus
no capture groups matched) (overrides inclNoMatch) -- explicitly:
matches == nil
Otherwise if false (and assuming inclNoMatch is false), matches will be:
map[string][]string{}{}
# Condition Tree
In detail, matches and/or its values may be nil or empty under the following condition tree:
IF s is empty:
THEN matches will always be nil
ELSE:
IF all of s does not match pattern
IF mustMuch is true
THEN matches == nil
ELSE
THEN matches == map[string][]string{} (non-nil but empty)
ELSE IF pattern has no named capture groups
IF inclNoMatch is true
THEN matches == map[string][]string{} (non-nil but empty)
ELSE
THEN matches == nil
ELSE
IF there are no named group matches
IF inclNoMatch is true
THEN matches is non-nil; matches[<group name>, ...] is/are defined but nil (_, ok = matches[<group name>]; ok == true)
ELSE
THEN matches == nil
ELSE
IF <group name> does not have a match
IF inclNoMatch is true
IF inclNoMatchStrict is true
THEN matches[<group name>] is defined and non-nil, but populated with placeholder nils
(matches[<group name>] == []string{""[, ""...]})
ELSE
THEN matches[<group name>] is guaranteed defined but may be nil (_, ok = matches[<group name>]; ok == true)
ELSE
THEN matches[<group name>] is not defined (_, ok = matches[<group name>]; ok == false)
ELSE
matches[<group name>] == []{<match>[, <match>...]}
*/
func (r *ReMap) MapString(s string, inclNoMatch, inclNoMatchStrict, mustMatch bool) (matches map[string][]string) {
var ok bool
var endIdx int
var startIdx int
var chunkIdx int
var grpNm string
var names []string
var matchStr string
/*
A slice of indices or index pairs.
For each element `e` in idxChunks,
* if `e` is nil, no group match.
* if len(e) == 1, only a single character was matched.
* otherwise len(e) == 2, the start and end of the match.
*/
var idxChunks [][]int
var matchIndices []int
var chunkIndices []int // always 2 elements; start pos and end pos
var tmpMap map[string][]string = make(map[string][]string)
/*
OK so this is a bit of a deviation.
It's not as straightforward as above, because there isn't an explicit way
like above to determine if a pattern was *matched as an empty string* vs.
*not matched*.
So instead do roundabout index-y things.
*/
if s == "" {
return
}
/*
I'm not entirely sure how serious they are about "the slice should not be modified"...
DO NOT sort or dedupe `names`! If the same name for groups is duplicated,
it will be duplicated here in proper order and the ordering is tied to
the ordering of matchIndices.
*/
names = r.Regexp.SubexpNames()[:]
matchIndices = r.Regexp.FindStringSubmatchIndex(s)
if matchIndices == nil {
// s does not match pattern at all.
if !mustMatch {
matches = make(map[string][]string)
}
return
}
if names == nil || len(names) <= 1 {
/*
No named capture groups;
technically only the last condition would be the case,
as (regexp.Regexp).SubexpNames() will ALWAYS at the LEAST
return a `[]string{""}`.
*/
if inclNoMatch {
matches = make(map[string][]string)
}
return
}
if len(matchIndices) == 0 || len(matchIndices) == 1 {
/*
No (sub)matches whatsoever.
*technically* I don't think this condition can actually be reached;
matchIndices should ALWAYS either be `nil` or len will be at LEAST 2,
and modulo 2 thereafter since they're PAIRS of indices...
Why they didn't just return a [][]int or [][2]int or something
instead of an []int, who knows.
But we're correcting that poor design.
This is more of a safe-return before we chunk the indices.
*/
matches = make(map[string][]string)
if inclNoMatch {
for _, grpNm = range names {
if grpNm != "" {
matches[grpNm] = nil
}
}
}
return
}
/*
A reslice of `matchIndices` could technically start at 2 (as long as `names` is sliced [1:])
because they're in pairs: []int{<start>, <end>, <start>, <end>, ...}
and the first pair is the entire pattern match (un-resliced names[0]).
Thus the len(matchIndices) == 2*len(names), *even* if you
Keep in mind that since the first element of names is removed,
the first pair here is skipped.
This provides a bit more consistent readability, though.
*/
idxChunks = make([][]int, len(names))
chunkIdx = 0
endIdx = 0
for startIdx = 0; endIdx < len(matchIndices); startIdx += 2 {
endIdx = startIdx + 2
// This technically should never happen.
if endIdx > len(matchIndices) {
endIdx = len(matchIndices)
}
chunkIndices = matchIndices[startIdx:endIdx]
if chunkIndices[0] == -1 || chunkIndices[1] == -1 {
// group did not match
chunkIndices = nil
} else {
if chunkIndices[0] == chunkIndices[1] {
chunkIndices = []int{chunkIndices[0]}
} else {
chunkIndices = matchIndices[startIdx:endIdx]
}
}
idxChunks[chunkIdx] = chunkIndices
chunkIdx++
}
// Now associate with names and pull the string sequence.
for chunkIdx, chunkIndices = range idxChunks {
grpNm = names[chunkIdx]
/*
Thankfully, it's actually a build error if a pattern specifies a named
capture group with an empty name.
So we don't need to worry about accounting for that,
and can just skip over grpNm == ""
(which is either an *unnamed* capture group
OR the first element in `names`, which is always
the entire match).
*/
if grpNm == "" {
continue
}
if chunkIndices == nil || len(chunkIndices) == 0 {
// group did not match
if !inclNoMatch {
continue
}
if _, ok = tmpMap[grpNm]; !ok {
if !inclNoMatchStrict {
tmpMap[grpNm] = nil
} else {
tmpMap[grpNm] = []string{""}
}
} else {
if inclNoMatchStrict {
tmpMap[grpNm] = append(tmpMap[grpNm], "")
}
}
continue
}
switch len(chunkIndices) {
case 1:
// Single character
matchStr = string(s[chunkIndices[0]])
case 2:
// Multiple characters
matchStr = s[chunkIndices[0]:chunkIndices[1]]
}
if _, ok = tmpMap[grpNm]; !ok {
tmpMap[grpNm] = make([]string, 0)
}
tmpMap[grpNm] = append(tmpMap[grpNm], matchStr)
}
// This *technically* should be completely handled above.
if inclNoMatch {
for _, grpNm = range names {
if _, ok = tmpMap[grpNm]; !ok {
tmpMap[grpNm] = nil
}
}
}
if len(tmpMap) > 0 {
matches = tmpMap
}
return
}